Final Fantasy 15 and Final Fantasy 16 seem like completely different franchises

Final Fantasy it has stayed fresh over the years by constantly changing its formula. While iconic visual elements and concepts have been shared throughout most of the series, the way the player engages in combat, as well as progression and equipment, varies greatly. Starting with a style of play similar to dragon quest, Final Fantasy he quickly began to experiment with his work system. Active Time Battles (ATB) debuted in final fantasy 4and became a staple up final fantasy 10.


final fantasy 12 Y 13 both used reinterpretations of the ATB system, and final fantasy 11 Y 14 taken from other MMORPGs. final fantasy 15 marked the franchise’s shift to real-time action combat, though the Final Fantasy 7 Remake incorporated the series’ classic menu structure into a paused, real-time system. final fantasy 16 is ready to do what FF15 started, with the goal of being a fast-paced action game that could have open-world elements. However, that is where the similarities between these two titles end. From its announcement to its launch, final fantasy 15 it comes out as a totally different project done by a different team.

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The lead up to Final Fantasy 15 and 16 are stark contrasts

final fantasy 15 life began as final fantasy vs 13 in 2006, an entry in the anthology Fabula Nova Crystallis along with final fantasy 13 Y Final Fantasy Type-0. It was initially directed by Tetsuya Nomura of kingdom hearts fame, and was conceived as a PS3 exclusive. After six years of unstable development, against 13 he turned final fantasy 15, and Hajime Tabata was placed in the director’s chair. Conversely, final fantasy 16 It was always intended to be the first numbered PS5 entry, and it’s being made by the development studio behind it. final fantasy 14. Producer Naoki Yoshida and director Hiroshi Takai have held their positions during the development and FF16The reveal suggests that the game’s direction has been clear for a long time.

final fantasy 15‘s tumultuous development was obvious in hindsight. It received a lot of marketing before its release, but there was a feeling that things weren’t going well. Multiple updates were tantamount to showing incomplete content, as if Square Enix was obligated to do so given how long the game had been in development. The E3 demo of protagonist Noctis fighting Titan went awry and two different demos were released as custom demos. Square Enix also circled FF15 with multimedia crossover products, including a beat ’em up, a mobile game, anime, and a movie. final fantasy 16 revealing his concept in a trailer and apparently his almost complete form two years later is so far from FF15‘s marketing as possible.

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reality versus fantasy

The differences carry over to the visual theme of the games and the approach to the genre. Although final fantasy 16 not out yet, it represents a massive tonal shift from the last few Final Fantasy games. There is a clear effort to return to the aesthetics of medieval fantasy of the ancient Final Fantasy titles, leaving behind the sci-fantasy elements that have been with the series since FF6. The fans see a war in FF16The world fought through foot soldiers, mercenaries, cavalry, and magic fueled by summoned creatures. Valisthea is a world firmly rooted in high fantasy, even more so than final fantasy 14. It also seems like a particularly obscure entry, but more context will need to be seen for its full scope.

From the beginning, final fantasy 15 drove away in the opposite direction. as plain against 13, the game was released to be a fantasy based on reality. The characters wore modern clothing with some fantasy elements emphasized. The main party, despite its political ties, was a group of friends taking a road trip. The enemy empire used armies of mechanical soldiers deployed from airships. A stop at Hammerhead petrol station after FF15The opening of tells players everything they need to know about how this fantasy world mixes with the real thing.

The journeys of the characters of Final Fantasy 15 and 16 could be very different

design approaches to final fantasy 15 Y sixteen permeate all its content. final fantasy 15 it revolved around the journey of four friends looking to save their kingdom, each bringing something to the battle system. The player was finally able to control all of them in DLC and the royal edition. final fantasy 16Meanwhile, he appears to be totally focused on Clive Rosfield, a promising warrior who experiences the destruction of his family and nation firsthand and becomes a bitter mercenary bent on revenge. it is not clear if final fantasy 16 he even has a party outside of Clive, which would be his first in the main series.

final fantasy 15 it had an unfinished back half, and the second season of DLC was intended to deepen its story and wrap up the story for good. There was also a weird multiplayer side mode that some players feel has a better combat system than the base game. it is not clear if final fantasy 16 It will have some DLC, but it is in its final stages of development. final fantasy 16 won’t have the aesthetic approach, development cycle, or marketing strategy of final fantasy 15, and its story and characters can also end up being a massive departure. After sitting down with the unfinished fifteen since 2016, fans should get this breath of fresh air.

final fantasy 16 is currently in development for PS5.

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